The trip count %trip_count_wo_peel% remaining after the compiler generates the peeled loop is not a multiple of vector length %vl_x_uf% (vector length * unroll factor). To fix: Do one of the following:
- Increase the size of objects and add iterations so the trip count is a multiple of vector length.
- Increase the size of static and automatic objects, and use a compiler option to add data padding.