|
libQGLViewer
Version 2.6.3
|
This is the complete list of members for Frame, including all inherited members.
| alignWithFrame(const Frame *const frame, bool move=false, qreal threshold=0.0) | Frame | |
| constraint() const | Frame | |
| coordinatesOf(const Vec &src) const | Frame | |
| coordinatesOfFrom(const Vec &src, const Frame *const from) const | Frame | |
| coordinatesOfIn(const Vec &src, const Frame *const in) const | Frame | |
| domElement(const QString &name, QDomDocument &document) const | Frame | virtual |
| Frame() | Frame | |
| Frame(const Frame &frame) | Frame | |
| Frame(const Vec &position, const Quaternion &orientation) | Frame | |
| getCoordinatesOf(const qreal src[3], qreal res[3]) const | Frame | |
| getCoordinatesOfFrom(const qreal src[3], qreal res[3], const Frame *const from) const | Frame | |
| getCoordinatesOfIn(const qreal src[3], qreal res[3], const Frame *const in) const | Frame | |
| getInverseCoordinatesOf(const qreal src[3], qreal res[3]) const | Frame | |
| getInverseTransformOf(const qreal src[3], qreal res[3]) const | Frame | |
| getLocalCoordinatesOf(const qreal src[3], qreal res[3]) const | Frame | |
| getLocalInverseCoordinatesOf(const qreal src[3], qreal res[3]) const | Frame | |
| getLocalInverseTransformOf(const qreal src[3], qreal res[3]) const | Frame | |
| getLocalTransformOf(const qreal src[3], qreal res[3]) const | Frame | |
| getMatrix(GLdouble m[4][4]) const | Frame | |
| getMatrix(GLdouble m[16]) const | Frame | |
| getOrientation(qreal &q0, qreal &q1, qreal &q2, qreal &q3) const | Frame | |
| getPosition(qreal &x, qreal &y, qreal &z) const | Frame | |
| getRotation(qreal &q0, qreal &q1, qreal &q2, qreal &q3) const | Frame | |
| getTransformOf(const qreal src[3], qreal res[3]) const | Frame | |
| getTransformOfFrom(const qreal src[3], qreal res[3], const Frame *const from) const | Frame | |
| getTransformOfIn(const qreal src[3], qreal res[3], const Frame *const in) const | Frame | |
| getTranslation(qreal &x, qreal &y, qreal &z) const | Frame | |
| getWorldMatrix(GLdouble m[4][4]) const | Frame | |
| getWorldMatrix(GLdouble m[16]) const | Frame | |
| initFromDOMElement(const QDomElement &element) | Frame | virtualslot |
| interpolated() | Frame | signal |
| inverse() const | Frame | |
| inverseCoordinatesOf(const Vec &src) const | Frame | |
| inverseTransformOf(const Vec &src) const | Frame | |
| localCoordinatesOf(const Vec &src) const | Frame | |
| localInverseCoordinatesOf(const Vec &src) const | Frame | |
| localInverseTransformOf(const Vec &src) const | Frame | |
| localTransformOf(const Vec &src) const | Frame | |
| matrix() const | Frame | |
| modified() | Frame | signal |
| operator=(const Frame &frame) | Frame | |
| orientation() const | Frame | |
| position() const | Frame | |
| projectOnLine(const Vec &origin, const Vec &direction) | Frame | |
| referenceFrame() const | Frame | |
| rotate(Quaternion &q) | Frame | |
| rotate(const Quaternion &q) | Frame | |
| rotate(qreal q0, qreal q1, qreal q2, qreal q3) | Frame | |
| rotate(qreal &q0, qreal &q1, qreal &q2, qreal &q3) | Frame | |
| rotateAroundPoint(Quaternion &rotation, const Vec &point) | Frame | |
| rotateAroundPoint(const Quaternion &rotation, const Vec &point) | Frame | |
| rotation() const | Frame | |
| setConstraint(Constraint *const constraint) | Frame | |
| setFromMatrix(const GLdouble m[4][4]) | Frame | |
| setFromMatrix(const GLdouble m[16]) | Frame | |
| setOrientation(const Quaternion &orientation) | Frame | |
| setOrientation(qreal q0, qreal q1, qreal q2, qreal q3) | Frame | |
| setOrientationWithConstraint(Quaternion &orientation) | Frame | |
| setPosition(const Vec &position) | Frame | |
| setPosition(qreal x, qreal y, qreal z) | Frame | |
| setPositionAndOrientation(const Vec &position, const Quaternion &orientation) | Frame | |
| setPositionAndOrientationWithConstraint(Vec &position, Quaternion &orientation) | Frame | |
| setPositionWithConstraint(Vec &position) | Frame | |
| setReferenceFrame(const Frame *const refFrame) | Frame | |
| setRotation(const Quaternion &rotation) | Frame | |
| setRotation(qreal q0, qreal q1, qreal q2, qreal q3) | Frame | |
| setRotationWithConstraint(Quaternion &rotation) | Frame | |
| settingAsReferenceFrameWillCreateALoop(const Frame *const frame) | Frame | |
| setTranslation(const Vec &translation) | Frame | |
| setTranslation(qreal x, qreal y, qreal z) | Frame | |
| setTranslationAndRotation(const Vec &translation, const Quaternion &rotation) | Frame | |
| setTranslationAndRotationWithConstraint(Vec &translation, Quaternion &rotation) | Frame | |
| setTranslationWithConstraint(Vec &translation) | Frame | |
| transformOf(const Vec &src) const | Frame | |
| transformOfFrom(const Vec &src, const Frame *const from) const | Frame | |
| transformOfIn(const Vec &src, const Frame *const in) const | Frame | |
| translate(Vec &t) | Frame | |
| translate(const Vec &t) | Frame | |
| translate(qreal x, qreal y, qreal z) | Frame | |
| translate(qreal &x, qreal &y, qreal &z) | Frame | |
| translation() const | Frame | |
| worldInverse() const | Frame | |
| worldMatrix() const | Frame | |
| ~Frame() | Frame | virtual |